Row
|
JP Effect
|
Translation
|
Max Value
|
1
|
イノセント効果+{X}%
|
Raise Innocent Effect by X%
|
40%
|
2
|
クリティカル率+{X}%
|
Raise Critical Rate by X%
|
20%
|
2
|
クリティカルダメージ+{X}%
|
Raise Critical Damage by X%
|
100%
|
3/4
|
水属性攻撃で与えるダメージ+{0}%
|
Raise Water Attribute Damage by X%
|
30%
|
3/4
|
炎属性攻撃で与えるダメージ+{0}%
|
Raise Fire Attribute Damage by X%
|
30%
|
3/4
|
風属性攻撃で与えるダメージ+{0}%
|
Raise Wind Attribute Damage by X%
|
30%
|
3/4
|
星属性攻撃で与えるダメージ+{0}%
|
Raise Star Attribute Damage by X%
|
30%
|
3/4
|
無属性攻撃で与えるダメージ+{0}%
|
Raise Non Attribute Damage by X%
|
20%
|
3/4
|
通常攻撃で与えるダメージ+{0}%
|
Damage dealt with normal attacks +X%
|
50%
|
3/4
|
必殺技で与えるダメージ+{0}%
|
Damage dealt with Special Moves + X%
|
20%
|
3/4
|
拳装備キャラに与えるダメージ+{0}%
|
Damage dealt to Fist ( 拳 ) equipped units +X%
|
35%
|
3/4
|
剣装備キャラに与えるダメージ+{0}%
|
Damage dealt to Sword ( 剣 ) equipped units +X%
|
35%
|
3/4
|
槍装備キャラに与えるダメージ+{0}%
|
Damage dealt to Spear ( 槍 ) equipped units +X%
|
35%
|
3/4
|
斧装備キャラに与えるダメージ+{0}%
|
Damage dealt to Axe ( 斧 ) equipped units +X%
|
35%
|
3/4
|
杖装備キャラに与えるダメージ+{0}%
|
Damage dealt to Staff ( 杖 ) equipped units +X%
|
35%
|
3/4
|
弓装備キャラに与えるダメージ+{0}%
|
Damage dealt to Bow ( 弓 ) equipped units +X%
|
35%
|
3/4
|
銃装備キャラに与えるダメージ+{0}%
|
Damage dealt to Gun ( 銃 ) equipped units +X%
|
35%
|
3/4
|
魔物魔法装備キャラに与えるダメージ+{0}%
|
Damage dealt to Monster Magic ( 魔物魔法装備 ) equipped units +X%
|
35%
|
3/4
|
魔物物理装備キャラに与えるダメージ+{0}%
|
Damage dealt to Monster Physical ( 魔物物理装備 ) equipped units +X%
|
35%
|
3/4
|
男性キャラに与えるダメージ+{0}% →
|
Damage dealt to Males ( 男 ) +X%
|
25%
|
3/4
|
女性キャラに与えるダメージ+{0}%
|
Damage dealt to Females ( 女 ) +X%
|
25%
|
3/4
|
魔物型キャラに与えるダメージ+{0}%
|
Damage dealt to Monsters ( 魔物 ) +X%
|
25%
|
3/4
|
人型キャラに与えるダメージ+{0}%
|
Damage dealt to Humanoids ( 人 ) +X%
|
25%
|
3/4
|
戦闘開始時初期SP+{0}
|
SP at the beginning of the battle +X
|
10
|
3/4
|
ターン開始時SP+{0}
|
SP at the beginning of the turn +X
|
5
|
3/4
|
WAVE開始時行動ゲージ+{0}
|
Action Gauge at the beginning of the battle +X
|
80
|
3/4
|
通常攻撃時確率で毒付与{0}%
|
Poison with X% chance after a Normal Attack
|
50%
|
3/4
|
通常攻撃時確率で麻痺付与{0}%
|
Paralyze with X% chance after a Normal Attack
|
30%
|
3/4
|
通常攻撃時確率で眠り付与{0}%
|
Sleep with X% chance after a Normal Attack
|
40%
|
3/4
|
通常攻撃時確率でド忘れ付与{0}%
|
Forget with X% chance after a Normal Attack
|
40%
|
3/4
|
通常攻撃時確率で行動ゲージ80減少{0}%
|
Action Gauge decrease by 80 with X% chance after a Normal Attack
|
30%
|