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Sister Artina gate main
This is a mysterious gate that appears irregularly through a space-time rift.
It can be used to summon Overlord Candidates from another space...

Collect the shards to get the Characters that emerge!

Geo Effects[]

[Fist] Forte Character: All stats except SPD + 100%

[Monster Physical] Forte Character: All stats except SPD + 100%

Difficulties[]

Like most other gates aside from Pringer X, Nurse Artina is available in two different difficulties:

  1. 2750 Normal
  2. 4400 Asura

Like other gates, only the harder difficulty guarantees shards.

Waves[]

Wave 1[]

The first wave consists of Nurse Artina and 4 sludges. Artina has 1000 action gauge at the start of the wave, so unless you outspeed her with 87+ SPD and action gauge bonus from e.g. Attired Rozalin, she will cast Giga Magic Down+ for -90% INT on your whole team. The debuff lasts for 30 turns, so unless your team is leveled greatly over the gate and you have a lot of INT buffs, it's recommended to use an ATK based team instead.

Wave 2[]

The second wave consists of a celestial host, celestial hostess and 3 sludges. This is the only wave of the fight where the enemy doesn't start at or near 1000 action gauge.

Wave 3[]

The third wave consists of 3 archers and 2 serpents. The three archers start at action gauge 1000, 999 and 998, so without action gauge bonus and high speed, the archers will start the wave by hitting your team before your turn, so you need to be able to tank the first shots in order to stand a chance.

Wave 4[]

The fourth wave has four options this time: 1 mage of a certain attribute and accompanying 4 sludges to go with it. The mage represents the element the sludges are weak against. The mage has 1000 action gauge and opens the wave with a spell such as Fire.

Wave 5[]

The fifth final wave consists of Nurse Artina, 2 archers and 2 serpents. Artina has 1000 action gauge at the start of the wave, so similarly to the first wave, in most circumstances Artina will remove your ATK and INT buffs with Saintly Spanking+, but leave every other buff as is, so you can buff DEF in the previous wave to tank some hits.

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