|
Name |
Main |
N.E. +1 |
N.E. +5 |
N.E. +7
|
|
Santa Usalia
|
Staff-Equipping Members (Monster Magical): +16%
|
Self: Elemental Damage dealt +50%
|
All Members: Damage taken from Skills -10%
|
All Enemies: RES -10%
|
|
Star Skull
|
Humanoid Members: INT +11%
|
Self: SP +7 when a turn begins.
|
Self: INT +6% when a turn begins (3 Turns)
|
Self: Damage dealt by Skills +45%
|
|
Star Mage
|
Humanoid Members: INT +11%
|
Self: SP +7 when a turn begins.
|
Self: Elemental Damage taken -40%
|
Self: SP Cost -12%
|
|
Ninja
|
All Enemies: ATK -10%
|
Enemy with the highest Action Gauge: Action Gauge -120 when a turn begins.
|
Self: SPD +8% when battle begins. (3 Turns)
|
Self: Damage dealt by Normal Attacks +50%
|
|
Lady Samurai
|
Sword-Equipping Members: ATK +12%
|
Self: Damage dealt by Normal Attacks +50%
|
Self: Damage taken from Sword-Equipping Enemies -40%
|
Self: Damage dealt to Monsters +45%
|
|
Armor Knight
|
All Members: DEF +10%
|
Self: DEF +6% when a turn begins (3 Turns)
|
Self: Damage taken from Gun-Equipping Enemies -40%
|
Self: All Damage taken -35%
|
|
Professor
|
Staff-Equipping Members: INT +12%
|
All Members: Character EXP gained +3%
|
Self: Initial SP +18 when battle begins.
|
Member with the highest Action Gauge: INT +35% when a turn ends. (2 Turns)
|
|
Pirate
|
Gun-Equipping Members: ATK +12%
|
Chest Drop Rate +5%
|
Self: Damage dealt to Staff-Equipping Enemies +50%
|
All Members: Character EXP gained +3%
|
|
Dark Knight
|
Sword-Equipping Members: ATK +12%
|
Self: ATK +22% when battle begins. (3 Turns)
|
Sword-Equipping Members: ATK SP +10 when a turn begins
|
Self: Damage taken from Normal Attacks -40%
|
|
Celestial Host
|
All Members: Damage dealt to Monsters +10%
|
Member with the highest Action Gauge: ATK +25% when a turn ends. (2 Turns)
|
All Members: HP Healed +15%
|
Enemy Monsters: DEF -20% when a turn begins. (1 Turn)
|
|
Celestial Hostess
|
All Members: Damage taken from Monsters -10%
|
Member with the highest Action Gauge: SP +10 when a turn ends.
|
All Members: Elemental Damage taken -12%
|
Enemy Monsters: ATK -20% when a turn begins. (1 Turn)
|
|
Pringer V3
|
All Members: All Damage taken -10%
|
Self: SPD +13% when battle begins. (3 Turns)
|
Self: Damage taken from Bow-Equipping Enemies -40%
|
Self: Initial SP +18 when battle begins.
|
|
Winged Warrior
|
All Enemies: DEF & RES -8%
|
Self: Damage taken from Gun-Equipping Enemies -40%
|
Monster Units: Damage dealt by Skills +10%
|
Self: Immune to Paralysis.
|
|
Flora Beast
|
All Members: Heals by 4% of Max HP when a turn begins.
|
Self: SP Cost -9%
|
Self: Elemental Damage taken -50%
|
All Members: ATK & INT +12% when a turn begins. (1 Turn)
|
|
Felynn
|
Monster Members: ATK +11%
|
Self: Action Gauge +120 when a turn ends.
|
Self: Damage dealt to Humanoids +35%
|
Self: ATK +32% when battle begins. (3 Turns)
|
|
Succubus
|
Enemy Males: All stats except SPD -7%
|
Self: All stats except SPD +Number of Males in Party x4%
|
Self: Damage taken from Males -40%
|
Enemy Males: INT -14% when a turn begins. (1 Turn)
|
|
Chimera
|
All Enemies: All stats except SPD -6%
|
Self: Initial SP +18 when battle begins.
|
Self: RES +22% when battle begins. (3 Turns)
|
Enemy with the highest Action Gauge: RES -35% when a turn begins. (2 Turns)
|
|
Nether Noble
|
Self: Heals by 8% when a turn begins.
|
HL Gained +6%
|
Enemy Humanoids: INT -14% when a turn begins. (1 Turn)
|
Self: Damage dealt by Normal Attacks +60%
|
|
Bear
|
Self: ATK & DEF +16% when battle begins. (3 Turns)
|
Monster Members: Damage dealt by Normal Attacks +12%
|
Self: Damage taken from Monsters -40%
|
Self: SP +7 when a turn begins.
|
|
Dragon King
|
All Members: Fire Damage dealt +15%
|
All Members: Fire Damage taken -12%
|
Self: Fire Damage taken -40%
|
Self: Damage dealt by Skills +35%
|
|
Nine-Tail
|
All Members: Star Damage dealt +12%
|
Self: INT +32% when battle begins. (3 Turns)
|
Self: Star Damage taken -40%
|
Self: Immune to Forget.
|
|
Twin Dragon
|
Self: ATK & INT +20%
|
Self: ATK +22% when battle begins. (3 Turns)
|
Treasure-Equipping Members: ATK +12%
|
Self: Action Gauge +120 when a turn ends.
|
|
Horseman
|
Self: Damage taken from Normal Attacks -40%
|
Self: DEF +6% when a turn begins (3 Turns)
|
Self: Damage taken from Gun-Equipping Enemies -40%
|
Self: ATK +10% when a turn begins. (3 Turns)
|
|
Death
|
All Enemies: RES -10%
|
All Enemies: HP Healed -22%
|
Monster Magical Weapon-Equipping Members: +12%
|
All Enemies: INT & RES -12% when battle begins. (3 Turns)
|
|
Dragon Zombie
|
Self: Damage taken from Normal Attacks -40%
|
All Members: Damage taken from Gun-Equipping Enemies -12%
|
Enemy Humanoids: ATK -14% when a turn begins. (1 Turn)
|
Self: AOE Damage taken -50%
|
|
Rifle Demon
|
All Enemies: DEF -10%
|
Self: Action Gauge +120 when a turn ends.
|
Enemy with the highest Action Gauge: ATK -25% when a turn begins. (2 Turns)
|
All Members: Star Damage dealt +15%
|
|
Serpent
|
All Members: Water Damage dealt +15%
|
All Members: Water Damage taken -12%
|
Self: Water Damage taken -40%
|
Self: Damage dealt by Skills +35%
|
|
Dragon
|
All Members: Wind Damage dealt +15%
|
All Members: Wind Damage taken -12%
|
Self: Wind Damage taken -40%
|
Self: Damage dealt by Skills +35%
|