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Evilities are passives the characters have and are always active as long as the characters are in the team.

Evilities are fixed in the character. Characters start with 1 Evility and can go up to 4 with Nether Enhancement.

List of all Evilities:

Name Main N.E. +1 N.E. +5 N.E. +7
Laharl Laharl All Members: All stats except SPD +10% Self: Damage dealt by Skills +45% Self: Damage taken from Monsters -40% Self: Damage dealt to Humanoids +45%
Killia Killia Fist-Equipping Members: ATK +18% Self: Action Gauge +200 when a turn ends. Self: All stats except HP and SPD +7% when a turn begins (3 Turns) Self: SPD +30% when a turn begins (1 Turn)
Valvatorez Valvatorez Sword-Equipping Members: ATK +18% Self: All Damage dealt +40% Self: Heals by 12% when a turn begins. Self: Damage dealt to Monsters +45%
Adell Adell Fist-Equipping Members: All stats except SPD +12% Self: ATK +10% when a turn begins. (3 Turns) Self: Damage dealt to Monsters +45% All Members: Fire Damage dealt +15%
Mao Mao All Enemies: DEF & RES -12% Self: Star Damage dealt +60% Self: Initial SP +25 when battle begins. Staff-Equipping Members: INT +18%
Etna Etna Self: Damage dealt to Females +45% Self: Damage dealt to Prinnies +60% Self: Action Gauge +100 when a wave begins. Self: ATK +32% when battle begins. (3 Turns)
Fallen Angel Flonne Fallen Angel Flonne All Members: HP Healed +20% All Members: Character EXP gained +5% All Members: All Damage taken -10% Self: Immune to Forget.
Seraphina Seraphina Self: All stats except SPD +Number of Males in Party x5% HL Gained +10% Self: Damage dealt to Males by Normal Attacks +60% Self: SP Cost - Number of Males in Party x3%
Rozalin Rozalin Male Members: ATK +16% Member with the highest Action Gauge: ATK +40% when a turn ends. (1 Turns) Gun-Equipping Members: SP +10 when a turn begins Member with the lowest Action Gauge: Action Gauge +200 when a turn begins.
Sicily Sicily All Members: INT +15% All Members: Elemental Damage taken -15% Sword-Equipping Members: ATK SP +10 when a turn begins Self: Elemental Damage dealt +60%
Raspberyl Raspberyl All Members: DEF & RES +12% Monster Members: INT +16% Self: SP Cost -12% All Members: Action Gauge +50 when a turn ends.
Desco Desco Monster Members: All stats except SPD +11% All Enemies: DEF -15% Self: Damage dealt to Humanoids by Normal Attacks +60% Self: ATK + Number of Monsters in Party x6%
Yukimaru Yukimaru Self: Water Damage dealt +60% Sword/Axe-Equipping Members: SP +7 when a turn begins All Members: Damage taken from Monsters -12% All Members: Damage dealt to Monsters +12%
Thursday Thursday Gun/Fist/Monster Physical-Equipping Members: Damage dealt +12% Self: ATK & DEF +30% when battle begins. (3 Turns) Self: Damage taken from Bow-Equipping Enemies -50% Self: Immune to Paralysis.
Gordon Gordon Gun/Fist/Monster Physical-Equipping Members: ATK +16% Gun-Equipping Members: Damage dealt by Skills +15% Self: Single-Targeted Damage dealt to Monsters +60% Self: Damage taken from Monster Physical-Equipping Enemies -50%
Jennifer Jennifer Gun/Fist/Monster Physical-Equipping Members: SP Cost -7% Self: All stats except SPD +Number of Males in Party x6% Fist-Equipping Members: SP +10 when a turn begins Self: Damage taken from Males -40%
Mid-Boss Mid-Boss Monster Members: All stats except SPD +11% Monster Units: Damage dealt by Skills +12% Self: ATK + Number of Females in Party x7% All Members: Damage taken from Humanoids -12%
Girl Laharl Girl Laharl All Members: ATK & INT +13% Self: Action Gauge +200 when a turn ends. Member with the highest Action Gauge: SP +10 when a turn ends. Self: Damage dealt by Skills +45%

Name Main N.E. +1 N.E. +5 N.E. +7
Fenrich Fenrich Self: ATK + Number of Humanoids in Party x6% Sword-Equipping Members: All Stats except SPD +12% All Enemies: DEF -15% Self: Damage dealt to Humanoids +45%
Usalia Usalia All Members: ATK +15% All Members: Damage dealt by Skills +12% Monster Members: All Damage taken -12% Monster Physical-Equipping Members: SP +10 when a turn begins
Fuka Fuka All Members: Damage dealt +10% Axe-Equipping Members: ATK +18% Self: Single-Targeted Damage dealt +60% Axe-Equipping Members: Single-Targeted Damage taken -15%
Axel Axel Self: All Damage dealt +40% Fist-Equipping Members: Damage dealt by Skills +15% Fist-Equipping Members: Damage taken by Normal Attacks -15% Self: All stats except SPD + Number of Females in Party x5%

Name Main N.E. +1 N.E. +5 N.E. +7
Noel Noel All Members: Heals by 6% of Max HP when a turn begins. Staff-Equipping Members: All stats except SPD +12% All Members: SP Cost-5% All Members: Damage taken from Normal Attacks -15%
Fubuki Fubuki Axe-Wielding Allies: All stats except SPD +12% Axe-Wielding Allies: Single-Targeted Damage dealt +15% All Allies: Water Damage dealt +15% Enemy with the lowest Action Gauge: SPD -10% when a turn begins (1 Turn)
Mirror Cake Prinny Mirror Cake Prinny Monster Allies:Damage dealt to Humanoids +12% Self: Heals by 12% when a turn begins. Self: Damage dealt to Humanoids by Skill +45% Self: All stats except SPD + Number of Monsters in Party x5%
Kurtis Kurtis Phys. Monster Weapon-Wielding Allies: All stats except SPD +12% Self: ATK & RES +30% when battle begins (3 Turns) All Allies: DEF +15% Self: SPD +19% when battle begins. (3 Turns)

Name Main N.E. +1 N.E. +5 N.E. +7
Majin Etna Majin Etna Self: All stats except HP and SPD +22% when battle begins (3 Turns) Female Enemies: DEF & RES -14% Self: Initial SP +25 when battle begins. Spear-Equipping Members: SPD +12% when battle begins (3 Turns)

Name Main N.E. +1 N.E. +5 N.E. +7
Dark Santa Laharl Dark Santa Laharl Humanoid Members: All stats except SPD +11% Chest Drop Rate +5% Axe-Equipping Members: Damage dealt by Normal Attacks +15% All Members: Wind Damage dealt +15%
Attired Rozalin Attired Rozalin All Allies: Action Gauge +100 when a WAVE starts All Allies: AOE Damage dealt +15% Ally with the highest Action Gauge: ATK & INT +30% when a turn ends (1 Turn) Party EXP +7%

Name Main N.E. +1 N.E. +5 N.E. +7
Chara-face-38 Tyrant Valvatorez Spear-Wielding Allies: All stats except SPD +15% Self: Healed by 18% if an enemy is down when a turn ends. Self (When equipped with Spear): SP Cost -15% Self: ATK +40% if an down when a turn ends (2 turns)

Name Main N.E. +1 N.E. +5 N.E. +7

Name Main N.E. +1 N.E. +5 N.E. +7

Name Main N.E. +1 N.E. +5 N.E. +7
Santa Usalia Santa Usalia Staff-Equipping Members (Monster Magical): +16% Self: Elemental Damage dealt +50% All Members: Damage taken from Skills -10% All Enemies: RES -10%
Star Skull Star Skull Humanoid Members: INT +11% Self: SP +7 when a turn begins. Self: INT +6% when a turn begins (3 Turns) Self: Damage dealt by Skills +45%
Star Mage Star Mage Humanoid Members: INT +11% Self: SP +7 when a turn begins. Self: Elemental Damage taken -40% Self: SP Cost -12%
Ninja Ninja All Enemies: ATK -10% Enemy with the highest Action Gauge: Action Gauge -120 when a turn begins. Self: SPD +8% when battle begins. (3 Turns) Self: Damage dealt by Normal Attacks +50%
Lady Samurai Lady Samurai Sword-Equipping Members: ATK +12% Self: Damage dealt by Normal Attacks +50% Self: Damage taken from Sword-Equipping Enemies -40% Self: Damage dealt to Monsters +45%
Armor Knight Armor Knight All Members: DEF +10% Self: DEF +6% when a turn begins (3 Turns) Self: Damage taken from Gun-Equipping Enemies -40% Self: All Damage taken -35%
Professor Professor Staff-Equipping Members: INT +12% All Members: Character EXP gained +3% Self: Initial SP +18 when battle begins. Member with the highest Action Gauge: INT +35% when a turn ends. (2 Turns)
Pirate Pirate Gun-Equipping Members: ATK +12% Chest Drop Rate +5% Self: Damage dealt to Staff-Equipping Enemies +50% All Members: Character EXP gained +3%
Dark Knight Dark Knight Sword-Equipping Members: ATK +12% Self: ATK +22% when battle begins. (3 Turns) Sword-Equipping Members: ATK SP +10 when a turn begins Self: Damage taken from Normal Attacks -40%
Celestial Host Celestial Host All Members: Damage dealt to Monsters +10% Member with the highest Action Gauge: ATK +25% when a turn ends. (2 Turns) All Members: HP Healed +15% Enemy Monsters: DEF -20% when a turn begins. (1 Turn)
Celestial Hostess Celestial Hostess All Members: Damage taken from Monsters -10% Member with the highest Action Gauge: SP +10 when a turn ends. All Members: Elemental Damage taken -12% Enemy Monsters: ATK -20% when a turn begins. (1 Turn)
Pringer V3 Pringer V3 All Members: All Damage taken -10% Self: SPD +13% when battle begins. (3 Turns) Self: Damage taken from Bow-Equipping Enemies -40% Self: Initial SP +18 when battle begins.
Winged Warrior Winged Warrior All Enemies: DEF & RES -8% Self: Damage taken from Gun-Equipping Enemies -40% Monster Units: Damage dealt by Skills +10% Self: Immune to Paralysis.
Flora Beast Flora Beast All Members: Heals by 4% of Max HP when a turn begins. Self: SP Cost -9% Self: Elemental Damage taken -50% All Members: ATK & INT +12% when a turn begins. (1 Turn)
Felynn Felynn Monster Members: ATK +11% Self: Action Gauge +120 when a turn ends. Self: Damage dealt to Humanoids +35% Self: ATK +32% when battle begins. (3 Turns)
Succubus Succubus Enemy Males: All stats except SPD -7% Self: All stats except SPD +Number of Males in Party x4% Self: Damage taken from Males -40% Enemy Males: INT -14% when a turn begins. (1 Turn)
Chimera Chimera All Enemies: All stats except SPD -6% Self: Initial SP +18 when battle begins. Self: RES +22% when battle begins. (3 Turns) Enemy with the highest Action Gauge: RES -35% when a turn begins. (2 Turns)
Nether Noble Nether Noble Self: Heals by 8% when a turn begins. HL Gained +6% Enemy Humanoids: INT -14% when a turn begins. (1 Turn) Self: Damage dealt by Normal Attacks +60%
Bear Bear Self: ATK & DEF +16% when battle begins. (3 Turns) Monster Members: Damage dealt by Normal Attacks +12% Self: Damage taken from Monsters -40% Self: SP +7 when a turn begins.
Dragon King Dragon King All Members: Fire Damage dealt +15% All Members: Fire Damage taken -12% Self: Fire Damage taken -40% Self: Damage dealt by Skills +35%
Nine-Tail Nine-Tail All Members: Star Damage dealt +12% Self: INT +32% when battle begins. (3 Turns) Self: Star Damage taken -40% Self: Immune to Forget.
Twin Dragon Twin Dragon Self: ATK & INT +20% Self: ATK +22% when battle begins. (3 Turns) Treasure-Equipping Members: ATK +12% Self: Action Gauge +120 when a turn ends.
Horseman Horseman Self: Damage taken from Normal Attacks -40% Self: DEF +6% when a turn begins (3 Turns) Self: Damage taken from Gun-Equipping Enemies -40% Self: ATK +10% when a turn begins. (3 Turns)
Death Death All Enemies: RES -10% All Enemies: HP Healed -22% Monster Magical Weapon-Equipping Members: +12% All Enemies: INT & RES -12% when battle begins. (3 Turns)
Dragon Zombie Dragon Zombie Self: Damage taken from Normal Attacks -40% All Members: Damage taken from Gun-Equipping Enemies -12% Enemy Humanoids: ATK -14% when a turn begins. (1 Turn) Self: AOE Damage taken -50%
Rifle Demon Rifle Demon All Enemies: DEF -10% Self: Action Gauge +120 when a turn ends. Enemy with the highest Action Gauge: ATK -25% when a turn begins. (2 Turns) All Members: Star Damage dealt +15%
Serpent Serpent All Members: Water Damage dealt +15% All Members: Water Damage taken -12% Self: Water Damage taken -40% Self: Damage dealt by Skills +35%
Dragon Dragon All Members: Wind Damage dealt +15% All Members: Wind Damage taken -12% Self: Wind Damage taken -40% Self: Damage dealt by Skills +35%

Name Main N.E. +1 N.E. +5 N.E. +7
Warrior Warrior Self: ATK + Number of Humanoids in Party x4% Axe-Equipping Members: ATK +18% Self: Damage dealt by Normal Attacks +40% Self: ATK +16% when battle begins. (3 Turns)
Lady Fighter Lady Fighter Self: Damage dealt to Males +25% Spear-Equipping Members: ATK +18% Self: Damage dealt by Normal Attacks +40% Self: ATK +16% when battle begins. (3 Turns)
Martial Artist Martial Artist Fist-Equipping Members: ATK +10% Self: ATK +16% when battle begins. (3 Turns) Self: Damage taken from Normal Attacks -35% Self: Damage dealt to Humanoids +45%
Fight Mistress Fight Mistress Fist-Equipping Members: ATK +10% Self: SPD +9% when battle begins. (3 Turns) Self: Damage taken from Normal Attacks -35% Self: Damage dealt to Monsters +45%
Red Skull Red Skull Humanoid Members: INT +9% All Members: Fire Damage dealt +10% Self: SP +5 when a turn begins. Self: INT +32% when a turn begins (3 Turns)
Blue Skull Blue Skull Humanoid Members: INT +9% All Members: Water Damage dealt +10% Self: SP +5 when a turn begins. Self: INT +32% when a turn begins (3 Turns)
Green Skull Green Skull Humanoid Members: INT +9% All Members: Wind Damage dealt +10% Self: SP +5 when a turn begins. Self: INT +32% when a turn begins (3 Turns)
Red Mage Red Mage Humanoid Members: INT +9% All Members: Fire Damage dealt +10% Self: SP +5 when a turn begins. Self: SP Cost -12%
Blue Mage Blue Mage Humanoid Members: INT +9% All Members: Water Damage dealt +10% Self: SP +5 when a turn begins. Self: SP Cost -12%
Clergy Clergy Self: Heals by 6% when a turn begins. Self: Immune to Forget. Self: SP Cost -7% Self: INT +32% when battle begins. (3 Turns)
Cleric Cleric Member with the highest Action Gauge: Heals by 20% of Max HP when a turn ends. Self: Immune to Forget. Self: SP Cost -7% All Members: HP Healed +18%
Archeress Archeress Bow-Equipping Members: Damage dealt +15% Enemy with the highest Action Gauge: Action Gauge -80 when a turn begins. Self: Damage taken from Bow-Equipping Enemies -35% Self: SPD +20% when a turn begins (1 Turn)
Thief Thief Chest Drop Rate +3% Self: SPD +19% when battle begins. (3 Turns) Self: All Damage dealt +20% HL Gained +4%
Maid Maid Member with the lowest Action Gauge: Action Gauge +80 when a turn begins. All Members: HP Healed +12% Self: Damage taken from Monsters -25% Self: Initial SP +25 when battle begins.
Gunner Gunner Member with the highest Action Gauge: ATK +18% when a turn ends. (2 Turns) Gun-Equipping Members: ATK +10% Self: Damage taken from Gun-Equipping Enemies -50% Self: Wind Damage taken -35%
Imp Imp Enemy Humanoids: SPD -5% Self: SPD +20% when a turn begins (1 Turn) Self: Damage taken from Gun-Equipping Enemies -50% Self: Damage dealt by Skills +25%
Orc Orc Self: ATK + Number of Monsters in Party x4% Self: Damage taken from Axe-Equipping Enemies -35% Self: Damage dealt to Humanoids +25% Self: ATK +32% when battle begins. (3 Turns)
Rabbit Rabbit Self: All stats except HP and SPD +10% when battle begins (3 Turns) Self: Damage taken from Monsters -25% Member with the lowest Action Gauge: Action Gauge +200 when a turn begins. Self: ATK +16% when battle begins. (3 Turns)
Fairy Fairy Self: SP +5 when a turn begins. All Enemies: RES -8% All Members: HP Healed +18% Self: INT +16% when battle begins. (3 Turns)
Sludge Sludge Self: Non-Elemental Damage taken -50% Self: DEF +16% when battle begins. (3 Turns) Self: Damage taken from Sword-Equipping Enemies -35% Self: Immune to Poison.
Slumber Cat Slumber Cat Self: Damage taken from Humanoids -25% Self: ATK + Number of Monsters in Party x4% Self: Damage taken from Axe-Equipping Enemies -35% Self: SPD +19% when battle begins. (3 Turns)
Undead Undead Self: Heals by 6% when a turn ends. Self: Immune to Poison. Self: Damage taken from Fist-Equipping Enemies -35% Self: DEF +10% when a turn begins (3 Turns)
Shroom Shroom Female Enemies: All stats except SPD -5% Self: Damage taken from Females -25% Self: Heals by 12% when a turn begins. Self: Damage dealt by Skills +25%
Spirit Spirit All Enemies: RES -8% Self: SP Cost -7% Self: INT +16% when battle begins. (3 Turns) Self: Damage dealt by Skills +45%
Gargoyle Gargoyle Self: DEF +16% when a turn begins (3 Turns) Self: Damage taken from Normal Attacks -35% Self: Damage taken from Monsters -30% when a turn begins. (3 Turns) Self: DEF +32% when battle begins. (3 Turns)
Lantern Lantern All Enemies: HP Healed -20% All Members: Single-Targeted Damage dealt +10% Self: Damage dealt by Skills +45% Self: ATK +16% when battle begins. (3 Turns)
Living Armor Living Armor Monster Members: ATK +9% Self: ATK +4% when a turn begins. (3 Turns) Self: DEF +4% when a turn begins. (3 Turns) All Members: Damage dealt by Normal Attacks +15%

Name Main N.E. +1 N.E. +5 N.E. +7
Prinny Prinny Self: Initial SP +10 when battle begins. Self: SPD +7% when battle begins. (3 Turns) Self: Water Damage taken -30% Self: Damage dealt by throwing Prinnies +100%
Prism Red Prism Red All Members: All stats except SPD +9% Self: All stats except SPD + Number of Humanoids in Party x5% Member with the highest Action Gauge: ATK +25% when a turn ends. (2 Turns) Self: Damage dealt to Monsters +35%
Prism Blue Prism Blue Self: All stats except SPD + Number of Humanoids in Party x1% Humanoid Members: SPD +4% Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Yellow Prism Yellow Self: All stats except SPD + Number of Humanoids in Party x1% Humanoid Members: DEF +6% Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Green Prism Green Self: All stats except SPD + Number of Humanoids in Party x1% Humanoid Members: INT +6% Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Purple Prism Purple Self: All stats except SPD + Number of Humanoids in Party x1% Humanoid Members: RES +6% Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Orange Prism Orange Self: All stats except SPD + Number of Humanoids in Party x1% Humanoid Members: DEF +6% Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Indigo Prism Indigo Self: All stats except SPD + Number of Humanoids in Party x1% Member with the highest Action Gauge: ATK +15% when a turn ends. (2 Turns) Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Pink Prism Pink Self: All stats except SPD + Number of Humanoids in Party x1% Member with the lowest Action Gauge: Action Gauge +60 when a turn begins. Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism White Prism White Self: All stats except SPD + Number of Humanoids in Party x1% Member with the lowest Action Gauge: DEF +15% when a turn begins. (2 Turns) Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%
Prism Black Prism Black Self: All stats except SPD + Number of Humanoids in Party x1% Enemy with the highest Action Gauge: Action Gauge -60 when a turn begins. Self: Damage taken from Normal Attacks -30% Self: ATK & INT + Number of Humanoids in Party x3%

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