Name | Effect |
---|---|
Augmentation | Skill Power increases with every use |
Damage Focusing | Less Enemies, More Damage |
Adaptive Damage | Calculates damage using the lower of foe’s Def/Res |
Debuff Scaling | More debuffs on the target, more Damage |
Buff Piercing | Calculate Damage ignoring X% of target's buffs |
SP Overcharge | Uses remaining SP to increase Skill Power |
Follow-up | Passive Damage dealt through evility |
Second Action | A unit will gain 1k AG after their turn allowing for a 2nd turn |
Re-action | A unit will gain 1k AG after their turn and immediately use the same Skill a 2nd time with 0SP Cost |
Additional Hits | Extra hits coming from a Skill |
Berserk | User will gain 100% CRT rate and be forced to use the Berserk applying Skill until Berserk wears off where they immediately loss all HP, Berserk can only be applied once per battle per unit even if revived |
Lock-on | User will gain a CRT bonus, mark the selected target and every critical hit gains them 1k AG where they will immediately use the skill again with a slight CRT loss until they either don't crit or something else stops them from continuining (death, Raid countering, etc) |
Weakness | Permanent Debuff that causes inflicted to take more and deal less Damage |
Thorns | Basically Poison that can't be removed until it wears off (3T~) and can kill |
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Special Skill Effects
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